U.S. Department of Interior Redesign
At just the first glance, it was clear the U.S. Department of Interior (DOI) website needed more than a fresh coat of paint. Even after the mild updates the department released on January 21, 2020 (days before I completed this project), the site still lacked in usability.
My redesign of the DOI provides an experience that meets user needs, with simplified navigation and inviting, calming aesthetics.
Case Study prepared for: UX/UI Bootcamp, University of Texas at Austin
Timeline: 8 weeks | Project Dates: 12/5/2020-1/30/2021
THE PROBLEM
The current design is severely lacking in usability and nearly absent of positive user experience and defined purpose. Users are frustrated with interactions, navigation structure, and overall site layout. This negative experience is causing users to completely disregard utilizing the site as a tool or resource.
THE SOLUTION
Increase reliability: Information architecture redesign for desktop and mobile with improved and simplified navigation as the priority.
Provide a calming atmosphere: Create an aesthetically pleasing user interface design that gives the user freedom to browse and discover rather than getting in their way.
THE PROCESS
EMPATHIZE
In-depth annotations
Heuristic Analysis
Current Site Usability Testing
DEFINE
User motivation
User flow
Information Architecture
WIREFRAME
Low-fidelity wireframes
Prototype / Test
UI DESIGN / TEST
Define Style Guide
Design Mobile & Desktop Mockup
Prototype & Test
U.S. Department of the Interior: Site Analysis
(Site prior to 1/20/2021)
SITE ELEMENTS
Needless to say, I was successful in finding a myriad of usability and accessibility issues.
USABILITY TESTING RESULTS
Dropdown menus are too dense and lack order
Navigation does not match content
Hard to find general information
Pages are packed with text
Overall lack of efficiency with IA
ANNOTATIONS
USER FLOW
After conducting usability tests on the current site, I was able to complete a proto-persona and define a user flow.
INFORMATION ARCHITECTURE
Once the user research was complete, I moved on to defining the Information Architecture.
I knew this would be the most crucial step for delivering solutions, so I took my time.
I combined pages to create new ones and re-defined pages and navigation elements, both to avoid redundancy that was frequent on the current site and to provide clarity for the user.
After defining where the categories and pages belonged, I took the opportunity to define the hierarchy of the primary navigation.
I like to use card sorting as a rough draft of the sitemap because it’s easier to move things around during this exercise (no page numbers to worry about editing yet!). Then I can rapidly create a strong site map once I’ve complete this step.
SITEMAP
After the card-sort, I was able to create the sitemap, utilizing the results from the first usability tests and focusing on a user-centric, simplified structure. I split the original navigation dropdown into Primary and Secondary Navigation levels, cleaned up the footer, and added a stronger tertiary level.
LOW-FIDELITY WIREFRAMING / TESTING
With the sitemap created, it was time to dive into wireframing. I created the navigation system first, and then added the components to wireframes.
First Concept to Low-Fidelity Prototype
ORIGINAL CONCEPTS
RESULTS:
The navigation made sense to the user; Secondary and Tertiary navigation tabbing was well-received
Center buttons were the first elements that caught user’s eye and was regarded as primary navigation
Mid-fi Iteration: lightened the color of the center buttons
Later Iteration: took away middle buttons altogether
HIGH-FIDELITY WIREFRAMES
Gathering inspiration from a mood board that I created earlier in the process, I developed a draft of the style guide with a style tile. After testing the navigation, I formed my first high-fidelity wireframe, adding color, images, and typography.
UI STYLE GUIDE
FINAL MOCKUPS
(8th Iteration)
MOBILE MOCKUP USABILITY TESTING
For the mobile mockup design, I conducted 5 usability tests with users ranging from age 22-65. The final round of testing didn’t reveal any glaring issues, and the design didn’t get in the way of users. However, as with all design, there are always iterations that can be made!
Due to the remote nature of pandemic life, all testing was done on desktop, which did make it slightly awkward for some users, and may have affected the results.
RESULTS:
Card carousel was well-received and appreciated
One user felt the cards should be priority as far as hierarchy (i.e. they wanted to see them closer to the top of the page)
The hamburger menu was universal to the tested users
Feature 1 stood out the most, and pulled users in
Future Goals
Conduct user testing on the final desktop mockup
Fully execute the card carousel on different pages
Continue designing an interactive map / “National Park Journey” experience for the homepage hero space